Create and Export a Flipbook in Houdini
A flipbook will convert the simulation into a series of images and play them back in real time. The problem with...
A flipbook will convert the simulation into a series of images and play them back in real time. The problem with...
Lets say we have an object that we have defined as a pyro emitter. However when we run the sim,...
With a pyro sim created, expand the pyro_import node (double click to expand): Select the import_pyrofields node and select the...
So you’ve created an awesome fire emitter, smoke is billowing off it just how you expected it to, however, something...
When we create a new smoke emitter, a pyro sim node is added to the global network (see below), lets...
To understand exactly how the smoke emitter works lets create one. In a new scene create a box and define...
Create an object to be our emitter: With the object selected, click on the Pyro FX tab in the main...
A quick guide with an example of how to define geometry as a light in SideFX Houdini.
In this post we’ll explore different lights and some of the more common (and most useful) properties.