Maya DevKit Installation

Please note this is for OSX

  1. Download the maya development kit:
    Maya 2018 macos DevKit
     
  2. Extract the files into a new folder called devkitBase on the home directory (users/johnplayer/devkitBase)
     
  3. From the extracted folder (devkitBase) copy the ‘/devkit’ and ‘/mkspec’ folders into your existing maya installation directory (Applications/Autodesk/maya2018)
     
  4. Install clang with LIBC++
    http://releases.llvm.org/download.html#7.0.0
     
  5. Install xcode
     
  6. Get the correct version of macos SDK (10.11)

    a) git clone https://github.com/phracker/MacOSX-SDKs.git
    b) Copy the MacOSX10.11.sdk folder
    c) Open applications > Xcode (alt-click > show package contents)
    d) Go to Contents/developer/platforms/MacOSX.platform/developer/SDKs/
    e) Paste the folder here
     

Read the docs here:

http://help.autodesk.com/view/MAYAUL/2018/ENU/?guid=__files_Setting_up_your_build_environment_htm