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An intro to Nodes in Maya

Every object in Maya is actually a ‘Node’, you can view this inside the Node Editor.

Every node (or object) has several attributes that we can edit:

We can access the attributes using the attribute name (polyCube1.rotate) but on the node they appear as something called ‘Plugs’:

Plugs can have values set on them, and that’s what we’ll often be doing with scripts, in the example below a value of 10 has been applied to a plug (or input), this represents applying a value to an attribute.

We can also create connections between 1 node’s plug and another’s:

This is how most (if not all objects) within Maya interact with each other.

Published inGetting StartedMayaObjects