Lets say we have an object that we have defined as a pyro emitter.
However when we run the sim, the flames/smoke hit the top of the container, damaging the effect.
Lets say we have an object that we have defined as a pyro emitter.
However when we run the sim, the flames/smoke hit the top of the container, damaging the effect.
A quick look at some of the pyro solver node properties.
So you’ve created an awesome fire emitter, smoke is billowing off it just how you expected it to, however, something is a little ‘off’, you…
A quick and brief example of adding wind to a flame and smoke in Houdini.
Let’s say we have created a network with a cube and a sphere, and we have to use the Boolean node to subtract one from another:
For this
For this example I have already created a simple NURBs curve, the goal is to convert this into a cup shape:
This is a quick example of how to create the below effect using the Attribute Randomize node in Houdini. To start off, create a sphere…
This can be extremely useful if you have a scene where something like paint is transferred from one object to another (after a collision for example)
Start by creating a geometry node in the global network and double click it to expand. Within the geometry internal network press tab and create…