A simple guide of a simple yet effective and useful feature. Applying random transforms into an object and its properties. This allows you to apply a transformation to an object using random values.
A simple guide of a simple yet effective and useful feature. Applying random transforms into an object and its properties. This allows you to apply a transformation to an object using random values.
A quick guide with an example on how to create an instance of an object. Allowing you to modify a single object and have that modification apply to a defined number of instances (or copies).
Modifying an object inside Maya usually involves modifying its attributes.
To paint grass or foliage directly onto a scene:
Applying image textures to objects.
Creates a surface between multiple curves (2 or more).
Maya records every step taken to create your model, This is called the Object History.
Great for creating things like pipes.
Basically divides a face into 4 triangles.
Use this to average the edge flow between edge loops, you need to try it to see what it does really.