You can enable auto completion within the script editor in Maya:
You can enable auto completion within the script editor in Maya:
Every object in Maya is actually a ‘Node’, you can view this inside the Node Editor.
Contains a set of commonly used tools
A way to isolate scenes, selection masks allows us to select only certain types of objects.
Layers panel is found under the channels box (Windows > General Editors > Channel box/layer editor)
The Outliner is used to organize a scene. it can be accessed by selecting Windows > Outliner.
Grouping is another way to create a hierarchy. Except there is no parent element as above, you create a group and in the outliner you see a new folder, for example you may have a ‘furniture’ group, and within it you have ‘chair’, ’table’ and ’sofa’, these don’t form a new object but are a category of object.
Helps us to align and organise objects in a scene. Takes the guesswork out of alignment.
Reset the position of an object, changes the values in the channel box all to 0, essentially redefining the origin of an object after moving.