A quick guide on how to discover the bounding box of your Maya objects using Python. This is useful if you were creating a tool which handles alignment, scale or transforms based on surrounding objects.
A quick guide on how to discover the bounding box of your Maya objects using Python. This is useful if you were creating a tool which handles alignment, scale or transforms based on surrounding objects.
A quick guide to creating a new directory for Maya scripts/library objects using Python.
A quick tip to find out where your application directory is for Maya using Python. This is useful as it works across all operating systems and setups.
A brief introduction on creating a new python library using PyCharm for use in Autodesk Maya. Libraries are related code that is packaged together.
A quick guide on how to get Qt.py set up in Maya and confirm it can be found by creating a dummy UI window.
This one probably has quite limited use but nonetheless if there is 1 use then its good enough for me!
How to set attributes on objects in Maya using Python scripting.
A quick guide on how to add a defined number of objects at random to a scene in Maya, using Python.
A quick guide on how to create an object, select and then extrude a face by a specified value.
You can enable auto completion within the script editor in Maya: