To create a camera:
- ‘Create’ > ‘Cameras’ > ‘Camera and aim’
Allows us to create a camera and specify a target (Much like using the manipulator tool to aim a spotlight)
- ‘Create’ > ‘Cameras’ > ‘Camera’
Place a new camera in the workspace
- ‘Create ‘ > ‘Cameras’ > ‘Camera, Aim and up’
Same as camera and aim but also give us a tilt option
To look through a new added camera
- Select the camera
- Go to ‘Panels’ > ‘Perspective’ > ‘Camera 1’ (Or whatever you call the camera)
Camera Settings (Attribute Editor)
- Select the camera
- Open the attribute editor
- Angle of view and focal length are linked. The higher the focal length, the less the angle of view and vice versa
- Focal length: Essentially the lens
Note: 16mm is a wide angle lens (35mm is the default) - ‘Film Back’ section : experiment with the presets
- ‘Depth of Field’ section: For blurring out some of the objects in the background (Works with default Maya renderer but may not work with some others so check)