When we model in Maya we typically add more detail to make it look smoother (Using ‘Mesh’ > ‘Smooth’). But sometimes you may want to add detail and keep your models light (and not dramatically increasing the poly count)
- To use:
– Select the model
– Press 2 to see both the default model outline and the smooth model (Caged)
– Press 3 to just see the smooth model
– Pressing 1 will show you the original model - You can apply this to specific objects, most renderers support this (The Maya software renderer does not though)
- If you have an object with a low division that looks wrong, try to add more details using edge loops at this may solve the issue (‘Mesh Tools’ > ‘Insert Edge Loop’ OR ‘Offset Edge Loop’)
– An example would be creating a square or rectange frame, if you hit 2 you will see that the model becomes a circle shape in the center of the cage.
– You can fix this by adding edge loops to the corners of the cage