The Bevel tool is perfect for smoothing an object, or part of an object.
The Bevel tool is perfect for smoothing an object, or part of an object.
Merge allows you to merge 2 objects together, not much more to say!
Useful when creating against a reference image, you’ll only need to model half of the object (assuming it has symmetry)
The extrude tool is considered one of the most powerful tools in Maya, Can be used to extrude faces, edges and vertices (Best used on faces).
Edge loops allow you to add details to your object at points you choose.
When modelling from a set of reference images its important to get the initial set up right, otherwise it could haunt you later.
Boolean tools provide a way of intersecting or joining objects into shapes that would otherwise be impossible, or very difficult to model.
Combine multiple objects into a single object. Then pull them apart again: