- Open the HyperShade window (Windows > Rendering Editors > HyperShade)
The Hypershade is the central working area of Maya rendering.
Applying image textures to objects.
How to create transparent and reflective materials.
Both Maya and Arnold come packaged with material presets. A great time saver!
If you decide to use Arnold as the renderer (Which is likely) then it makes sense to use Arnold specific materials.
Materials allow us to define the visual characteristics of our objects. They can be bumpy, smooth or reflective, shiny, rough etc…
Creates a surface between multiple curves (2 or more).
Maya records every step taken to create your model, This is called the Object History.