- Render Settings: Small render icon with the gear
Great for previewing a model, also known as ‘Clay’ due to the way it appears.
When we are working with textures in Maya there may be times when we want to paint a texture directly onto our model.
To unwrap a model and export a PNG for texturing in photoshop
Gives a lot of freedom in terms of editing our textures
When we apply textures to objects there may be times when we need to apply them very accurately. This can be done using UV Mapping. Textures can be applied to entire objects or just a face.
Perfect for single objects (Created using one mesh) that require multiple materials like a football.
The Hypershade is the central working area of Maya rendering.