Gives a lot of freedom in terms of editing our textures
Gives a lot of freedom in terms of editing our textures
When we apply textures to objects there may be times when we need to apply them very accurately. This can be done using UV Mapping. Textures can be applied to entire objects or just a face.
Perfect for single objects (Created using one mesh) that require multiple materials like a football.
The Hypershade is the central working area of Maya rendering.
Applying image textures to objects.
How to create transparent and reflective materials.
Both Maya and Arnold come packaged with material presets. A great time saver!
Materials allow us to define the visual characteristics of our objects. They can be bumpy, smooth or reflective, shiny, rough etc…