A way to isolate scenes, selection masks allows us to select only certain types of objects.
A way to isolate scenes, selection masks allows us to select only certain types of objects.
Layers panel is found under the channels box (Windows > General Editors > Channel box/layer editor)
Used to connect objects. Enables you to move an object which makes up other larger objects
Sometimes its required to hide certain parts of a scene to work on other parts which are concealed or overlapping.
Grouping is another way to create a hierarchy. Except there is no parent element as above, you create a group and in the outliner you see a new folder, for example you may have a ‘furniture’ group, and within it you have ‘chair’, ’table’ and ’sofa’, these don’t form a new object but are a category of object.
Used to create a specified number of duplicates, and choosing geometry types (Copy/Instance).
Duplicate objects and transform in some way, this could include equal spacing or rotation. Relies on an object being duplicated and moved once already using the simple duplication (CMD+D)
Simply for duplicating objects.
Helps us to align and organise objects in a scene. Takes the guesswork out of alignment.
Reset the position of an object, changes the values in the channel box all to 0, essentially redefining the origin of an object after moving.