Ambient Occlusion in Autodesk Maya
Great for previewing a model, also known as ‘Clay’ due to the way it appears.
Requires no additional lights in the scene
- Select object(s)
- Lighting/Shading > Assign new material
- Select Arnold > aiAmbientOcclusion
Then render the scene, its incredibly quick!
- Click on the object(s)
- Go to Lighting/Shading > Material Attributes
Samples: Make the shadows more precise
Spread: Like photoshop drop shadow spread, essentially makes the shadows harder (more visible) or softer (Less visible)
Falloff: The point where visibility falls off
AS this is a black and white render you can adjust which colours are the lighter colour (white) and the darker colour (black).
White: Change the light/objects colour
Black: Change the shadow colour