Create an object to be our emitter: With the object selected, click on the Pyro FX tab in the main shelf and select the ‘Billowy…
Create an object to be our emitter: With the object selected, click on the Pyro FX tab in the main shelf and select the ‘Billowy…
A quick guide with an example of how to define geometry as a light in SideFX Houdini.
In this post we’ll explore different lights and some of the more common (and most useful) properties.
A quick and brief example of adding wind to a flame and smoke in Houdini.
Let’s say we have created a network with a cube and a sphere, and we have to use the Boolean node to subtract one from another:
For this
For this example I have already created a simple NURBs curve, the goal is to convert this into a cup shape:
This is a quick example of how to create the below effect using the Attribute Randomize node in Houdini. To start off, create a sphere…
This can be extremely useful if you have a scene where something like paint is transferred from one object to another (after a collision for example)
Start by creating a geometry node in the global network and double click it to expand. Within the geometry internal network press tab and create…